During the weekly sessions with the tutor we have looked into and used a few independent UV-ing softwares.
To UV my character I used Max's own software as I felt more comfortable and familiar with it than other independent softwares.
Here are my UV renders for my character:
I used two UV maps for my model because having two allowed me to put more detail into certain aspects of the model, without having to cram everything into one uv sheet.
First UV map:
This is the first UV map. I contain the head and body section. This is the reason why I used two maps instead of one; having two allows me to focus a lot of space within the UV map so therefore I can put more detail into these areas. The body and head are the bigger models and generally is where the focal point of the character is.
Second UV Map:
This is the second UV map. This map contains the other sections of the character; sections like the arms, legs, zip and zip teeth. You may notice that there is only one arm, one leg and one zip tooth UV'd. To save on UV space I have piled the UVs on top of one another.
With the zip teeth I first modeled one, UV mapped it and then made copies of it; because models use the same UV layout when copied this allowed me to 'cheat' out more space.
With the arm and legs, once I had modeled one of each section, I then used a modifier within 3DS Max known as 'Mirror'. This allows you to copy the model and mirror it along a plane within the view port; X, Y, Z, XY. ZX and so on.
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