In these renders you will see two different light effects that show the character in different ways.
Harsher Lighting:
These two renders show off the 'harsher' lighting choice that I created. This type of lighting helps to show the Specular map and Normal map that I created.
The harsher lighting on the back of the character casts a darker shadow over the front face of the character, which, if you refer to my lighting blog earlier on is the effect I wanted to create.
Softer Lighting:
This softer creates the sense that the character is somewhere near a sunset. This type of lighting is softer that the others before; which creates a lighter hearted feeling about the character.
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