Monday, 2 December 2013

Inspirational Model Update - The model of the body

As stated in my Inspirational Model Schedule blog, this week the main section of the character will be modeled.

Below are some screen shots to help illustrate my comments:






Here are the layout panels that I used to start off the modelling process.

I scanned in my sketches of the inspirational model.

By right clicking on my scanned digital image and selecting 'proprieties', it allowed my to see the dimensions of the images.

I then opened 3DS Max; and created two panels, and positioned them like seen to the left.





I then loaded the image files to the corresponding panel by selecting the file and dragging and dropping it into 3DS Max, onto the panel.




By doing this, it allows me to model in a rough, but proportionally accurate shape for the model.
























I began modelling the head and body as one mesh, I started with a panel and shaped the oval head, using extrudes. As I brought the head to a close (at the bottom) I left a hole, as this allowed my to extrude downwards to create the neck and then the body.

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