Again, like with the body post, below will be several screenshots that I have annotated; describing the process of creating the leg model and the next step for it:
The first two images show what the character currently looks like within the modelling stage.
The final image is of a close up shot of the actual leg model itself. Like said in the schedule, I started modelling the leg by creating a basic primitive box and then I added extra edges, converted it into an editable poly and shaped the leg as close as I could possibly get it.
To create a smoother look to the character I added a 'Turbo Smooth' to the legs and body, however by using carefully placed edges around the model, it allows me to control the amount of smoothness; so that the model doesn't become too smooth and it then looses its shape.