Wednesday, 20 November 2013

Week 8 - Inspirational model schedule

In this weeks session we were instructed to create a schedule for the creation process of our inspirational model. This will allow us to keep on track with the product and organise our workflows in order to produce a better, more professional standard final model.

Below are the dates and a brief description of what exactly I am planning on doing:

Tuesday 26th November
Week 1 - Sketches

Here I will have a number of sketches for my inspirational model. The sketches will include different variation or the design and positions of the character. 
All the sketches will be scanned into the computer and posted on this blog, so I can further explain my designs and reasons for why I have chosen that design.
These sketches of the character will allow my to study the shape and layout for when I come to model it. By sketching a complete profile (minimum including the front and side) it will make it easier for me to gain the correct proportions.

Tuesday 3rd December
Week 2 - The Model of the body


By this week I will have the main section of the character modeled; which is the head, neck and body.
The method I am going to use is to start out with a plane and extrude downwards, adding extra edge loops and polys to create the smooth shape

Tuesday 10th December 
Week 3 - Modelling the legs

Here I will have modeled the legs of the character, this section is the section I believe will cause me the most trouble as the little ledge at the bottom of the foot needs to be just right for the toes.
To begin with I will create a basic primitive box, align it up, so that it is in the correct place with reference to the character's body. From this I will then add extra edges and polys which will then allow me to shape the box to form the shape of the leg.

Tuesday 17th December 
Week 4 - Modelling the arms

This week I will begin working on the model for the character's arms. I will use the same process as I used to create the legs for this section. The arm of the 'Sack boy' character follows a very similar design as the Lego characters; where their hands are generally in a fixed 'C' shape.



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