Tuesday, 11 March 2014

Inspirational model - The model

Once I had finished modelling the body, arms, legs and zip of the character it was now time to start working on the face of the character.

Below are the screenshots of the character as it sits now:





Tuesday, 4 March 2014

Week 19 - Texture Tutorial

Over the past few weeks, both outside of the lesson and in the lessons with the tutor, we have been focusing on improving and working on the development of our Inspirational Model piece.

However, this week the tutor ran a tutorial session on texturing skills within Photoshop. This lesson was a massive help as we have other projects; like this one, that involves lots of texturing inside of Photoshop and working with UV's.

He began by uploading the files we needed for the tutorial to the shared folder on the computers, he then went through and showed up different techniques in painting an organic object.

Below are images taken from my work:


Here is the UV layout that the tutor gave us, our goal was to create a basic rock texture around this 'underwater' rock.





We then created a base rock texture for the object, we did this by duplicating the base texture and removing the seams between the materials.





We the started to add on detail to the surface of the rock. We used a porous material provided in the shared files. Once we had positioned the material where we wanted, we then changed the layer to 'soft light' to get that faded appeal, making the material look like it belongs. We then went through removing any hard edges left.





Once the porous texture was done it was then a case of creating the streaks seen at the bottom, the streaks were to simulate the effect that water takes on a rock over the years as it brushes past.

The process for the streaks was the same as the porous material.



This is the raw texture that I created during the tutorial without the UV's.